American popular culture has always indulged male rebellion in various forms, from James Dean and Holden Caulfield to Adam Sandler and the overgrown man-children who have followed in his wake. Girls have played by different rules, and their acting out is more likely to be viewed with disapproval or prurience, and to turn on the defiance of sexual taboos.


This kind of rebellion has its dangers, and movies about young women in revolt frequently carry a cautionary, moralistic charge…

gabifresh:

take no shit 2014

(via freelance-anthem)

smartgirlsattheparty:

unatheblade:

biscuitsarenice:

We Can’t Get Out Of The Bedroom Now.

Shirley Maclaine on Parkinson in 1975

Mind. Blown.

This woman is amazing. 

(via whataloadofcrock)

“I was working on an all-girl project, along the lines of Girl, Interrupted, in which the whole point of the movie was that it focused on teenage girls. And the note was: ‘What if it was about a bunch of boys instead?’” –Writer/filmmaker

p0kemina:

Pictures and videos people take or share in private are NOT a free-for-all to be shared. The fact that someone stole them is a crime. It is harassment and we should not tolerate it. Peoples private sex lives are no one of your god damned business and you are NOT ENTITLED to see anyone’s body if they did not consent to it. Full stop.

(via yayfeminism)

anappleaday:

This just made me cry. Scooby gang for life!

anappleaday:

This just made me cry. Scooby gang for life!

anappleaday:

Women as Background Decoration: Part 2 - Tropes vs Women in Video Games

Please note the trigger warning. It is definitely needed. Thank you Anita Sarkeesian for doing this important work. I stand with you!

Despite the protests of angry fanboys who say we only play these games for attention and don’t really know anything about video game culture or history, and despite the complete lack of interest in marketing toward women many video game developers continue to show, the number of women who buy and play video games is consistently on the rise. It’s just plain ridiculous (and bad business) to dismiss 48% of your customers and to treat just 17% of them as if they are your only customers. Hopefully this survey is just one more shovelful of dirt on the grave of the entire fake gamer girl concept and we’re one step closer to women finally being taken seriously in the gaming world.