“I was working on an all-girl project, along the lines of Girl, Interrupted, in which the whole point of the movie was that it focused on teenage girls. And the note was: ‘What if it was about a bunch of boys instead?’” –Writer/filmmaker
Despite the protests of angry fanboys who say we only play these games for attention and don’t really know anything about video game culture or history, and despite the complete lack of interest in marketing toward women many video game developers continue to show, the number of women who buy and play video games is consistently on the rise. It’s just plain ridiculous (and bad business) to dismiss 48% of your customers and to treat just 17% of them as if they are your only customers. Hopefully this survey is just one more shovelful of dirt on the grave of the entire fake gamer girl concept and we’re one step closer to women finally being taken seriously in the gaming world.